Thursday, 29 January 2009


work in progess- concept art for the locklear film. not really used to working with such an emphasis on... graphic design for lack of a better word. also, those planes don't really sit too comfortably with the backdrop.  possibly break them down into more basic shapes? bah, i don't know, i'm just thinking aloud.

boss man wants to try and throw some text in there and create a greater sense of speed in the foreground.  

speed lines= speed?



aaaaand another art jam entry for this week. this time round, the theme's 'the spirit'. i know bugger all about the original comic book series... so i guess that means i probably have just as good a grasp of it as frank miller.

i am a little too morbidly curious about that film for my own good...

damn you open canvas. why'd you have to go munch the image resolution like that?

damn


'BEAT HIM OUT OF RECOGNIZABLE SHAPE!'

for the weekly sketch jam. we had a rather crack-tastic topic the last time round... something to do with bad ass babies and we all know that kung-fu ranks pretty highly on the bad ass charts so these two things just had to go together.

hah... you can actually see the quality of the line work wither and die as you go from right to left across this image.

Sunday, 25 January 2009



ideas tossed around for some more concept art. this time boss man wanted something to capture the flavor of a screen play he's currently working on based on the life and times of ormer locklear.

uh, who?

locklear was a stunt flyer during and after WWI. during his time in service, pilots would sometimes have to 'wing walk' to perform repairs on their air craft. 

pretty hair raising stuff, no? 

anyhoo, locklear carried this practice on into the movie industry when he became a stunt man and performed all sorts of crazy ariel shenanigans for the camera. unfortunately, this proved to be the death of him.  during filming, the lighting crew didn't pull a light off him in time, causing the momentarily blinded pilot to crash.

#THE MORE YOU KNOW#

Thursday, 22 January 2009



tegakie time!

my my, what big teeth you have.

Sunday, 18 January 2009



grr, gritty.

also, textures are AMAZING, if not a tad cheap.

the third of the three moments concept arts. there is some dark and sordid stuff in this film. i think boss man's managed to find someone who's super interested in playing the lead and there are a bunch of people reading over the screen play. hopefully it'll be all systems go before too long...



woohhhhaaaaaa, bendy perspective!

(i think the serious art types call it five point)

Saturday, 17 January 2009



so tekagi e came back on line today (bo-yah!). after open canvas crashed and ate the fantasically unsaved peice of work work i was talking about, i was feeling a little... disheartened. i think we all know what that means, kids!

PROCRASTINATION, HOOOOOOOOOOOO!

p.s. this little doodle was based on some compleate randomer i happened to walk by... and a whole lot of artistic licensing.


work in progress.

i just kinda like where it's at for the time being. don't worry though, that's probably going to change quite shortly :D

for some reason, working out where to place him on the page and what size to make him has been the hardest thing about this.
NEWSFLASH- my computer just ate this and the +1 hours worth of work i'd put into it and guess who didn't press Ctrl + s at any point?
well done alex, you win AAAAAALLLLLL the points.





Friday, 16 January 2009





so i get up this morning and it's 3 o'clock. blargh. i could have got on with some work but i wasn't feeling all that cerebral on 4 hours sleep so what better way to kill some time by knocking out a sketch for this weeks art jam? the theme this time round was foot soliders/lackeys.

man, i really want to watch star wars again... and by star wars i mean episodes iv-vi, you know, the ones george lucas made before he had one too many sips of the cool-aid.

did you know that the term 'the storm trooper effect' was coined after these guys and refers to the fact that shit hot marksmanship apparently isn't a quality evil organizations look for in their employees?

#THE MORE YOU KNOW!#